Come up with either a game design constraint or requirement, or a one-word ingredient to spark creativity. Previous ingredients were chosen using the following method:
Pick up a nearby book. Turn to page 187. Count down 15 lines, count in 8 words. Pick that word or a word next to it. That's an ingredient. Everyone do this and send in the word. Contestants pick 3 words to integrate into a game.
EDIT: Here are the ingredients so far, including the recently revealed Secret Ingredient:
Secret Ingredient: "Write your game for an audience that's never played a role playing game before."
Other Ingredients:
Listed in the order they were suggested:
* "Chains" - Mel
* "Opened" - Ron
* "Second" - Buddha
* "Mesencephalon" -Stephen
* "Through" - Jeff
* "Counseling" - Elliott
* "Initiated" - Nick
* "The game must involve a randomizer that is neither dice nor cards." - Buddha
* "The game must have an explicit losing condition." - George
* "Pain " - Stephen
* "The rulebook must exist both in the game world and in objective reality." - Arpie
* "No Numbers" - Kevin
* "Seized" - Ashock
* "Bond" - Mike
* Your world, characters, or rules must be inspired by two of the following works, all of which were consulted in an attempt to generate ingredients:
Fahrenheit 451
The Princess Bride
[a neurology textbook]
Superpowers
The Adventures of Huckleberry Finn
Flatland
The High Frontier
Designing with Type
Understanding Media
Stone Kiss
The Freemasons
H. P. Lovecraft Omnibus #2
How to Read and Understand the Financial Times
-Ron