This was my first attempt at a game, pretty much finished before George came up with the secret ingredient. I tried to use almost all of the then-current ingredients, including chains, opened, second, mesencephalon, through, counseling, initiated, pain, and the game must use a randomizer that is neither dice nor cards. (All of the keywords appear on the first page, "Voices in the Night.") I also tried to stick in an explicit losing condition, but I don't think the game really has that.
This wasn't overtly designed for people who have never played RPGs before, but I have tried to make the rules easy to understand.
Missions will follow, if I get them done by Saturday at midnight (or maybe even if I don't).
Comments?
Tags:
Share
- Attachments:
-
-
▶ Reply to This