Seized + Pain + Non-dice/non-card randomization
I have a vague idea for, basically,
"Seize Him!": The RPG. Players take the roles of minions of a Ming-the-Merciless-style megalomanical villain out to capture an upstart hero-type in the vein of Flash Gordon.
This has, of course, a strong tendency to dip into -- if not bathe in -- Paranoia, so I'll have to figure out some way to deal with that. An obvious "twist" would be that one or more of the minions are, in fact, allied with the guy they're pursuing, but that's straight outta Paranoia so I probably won't go that way. Besides, I think I like it better if the PCs are more along the lines of 21 and 24 from Venture Brothers: loyal, not too bright, and mostly incompetent, with dreams of somehow moving up in the organization.
The PCs' ultimate goal is to track down and capture -- or "seize," if you will -- the elusive hero. I see it as a one-shot kinda game, where the scenario and characters are created and played to completion in a single session. I think both the villain and the hero should be randomly created so as to keep everyone on their toes. E.g., one session could involve a pulp mob boss pursuing a two-fisted do-gooder, the next could be about an animal-themed supervillain and a superhero, and the next about a villainous swords-and-planets-style alien ruler tracking down a meddlesome Earthman.
Players would make their own characters, but there would also be a mechanism for influencing the boss's whims and/or the narrative. After all, the goal is to progress in the organization, and you can't do that if the guy next to you ends up looking better than you do. The characters themselves would vary with the setting, but they'd always be minions, henchmen, underlings, and the like.
Oh, the randomization thing. Can someone please point out the potential flaws with this idea, barring lying? One player not involved in the task at hand thinks of a number between 1 and 10. The player involved in the conflict says a number aloud, also between 1 and 10, then the first player announces his secret number. The numerical result is the
difference between those two numbers.